DirectMusic 0.0.1
An incomplete re-implementation of DirectMusic, Microsoft's adaptive soundtrack API for games delivered as part of Direct3D and DirectX
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Contains a 128-bit GUID (aka UUID) value. More...
#include <dmusic.h>
Data Fields | |
uint8_t | data [16] |
The bytes representing the GUID's value. | |
Contains a 128-bit GUID (aka UUID) value.
GUIDs are used in DirectMusic Segments, Styles, Bands and Downloadable Sound files as a way to uniquely identify distinct objects. For some of these objects, these GUIDs are exposed by their APIs. Many of these GUIDs could be manually set by the composer although generally, they are generated randomly by DirectMusic Producer upon object creation.